Sortie officielle : Le 1er juin 1995
—383 cartes
• 346 nouvelles cartes
• 22 rééditions
• 15 terrains de base
Liste des cartes avec textes
Adarkar Unicorn
Creature — Unicorn
%T: Add %U or %C%U. Spend this mana only to pay cumulative upkeep costs.
Quinton Hoover2/2
Arctic Foxes
Creature — Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Mark Poole1/1
Arenson's Aura
Enchantment
%W, Sacrifice an enchantment: Destroy target enchantment.
%3%U%U: Counter target enchantment spell.
Nicola Leonard
Armor of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%W: Enchanted creature gets +0/+1 until end of turn.
Anson Maddocks
Battle Cry
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Douglas Shuler
Black Scarab
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Kaja Foglio
Blessed Wine
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Kaja Foglio
Blinking Spirit
Creature — Spirit
%0: Return Blinking Spirit to its owner's hand.
L. A. Williams2/2
Blue Scarab
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Amy Weber
Call to Arms
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Randy Gallegos
Caribou Range
Enchantment — Aura
Enchant land you control
Enchanted land has "%W%W, %T: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ruth Thompson
Circle of Protection: Black *
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Sandra Everingham
Circle of Protection: Blue *
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Pete Venters
Circle of Protection: Green *
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Sandra Everingham
Circle of Protection: Red *
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Pete Venters
Circle of Protection: White *
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Sandra Everingham
Cold Snap
Enchantment
Cumulative upkeep %2
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Randy Gallegos
Cooperation
Enchantment — Aura
Enchant creature
Enchanted creature has banding.
Phil Foglio
Death Ward *
Instant
Regenerate target creature.
Harold McNeill
Disenchant *
Instant
Destroy target artifact or enchantment.
Brian Snoddy
Drought
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay %W%W.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Nene Thomas
Elvish Healer
Creature — Elf Cleric
%T: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Rick Emond1/2
Enduring Renewal
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Harold McNeill
Energy Storm
Enchantment
Cumulative upkeep %1
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Sandra Everingham
Formation
Instant
Target creature gains banding until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ken Meyer, Jr.
Fylgja
Enchantment — Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
%2%W: Put a healing counter on Fylgja.
Edward P. Beard, Jr.
General Jarkeld
Legendary Creature — Human Soldier
%T: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Richard Thomas1/2
Green Scarab
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Nicola Leonard
Hallowed Ground
Enchantment
%W%W: Return target nonsnow land you control to its owner's hand.
Douglas Shuler
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Hipparion
Creature — Horse
Hipparion can't block creatures with power 3 or greater unless you pay %1.
Dameon Willich1/3
Justice
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay %W%W.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Ruth Thompson
Kelsinko Ranger
Creature — Human
%1%W: Target green creature gains first strike until end of turn.
Mark Poole1/1
Kjeldoran Elite Guard
Creature — Human Soldier
%T: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
Melissa A. Benson2/2
Kjeldoran Guard
Creature — Human Soldier
%T: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Anthony S. Waters1/1
Kjeldoran Knight
Creature — Human Knight
Banding
%1%W: Kjeldoran Knight gets +1/+0 until end of turn.
%W%W: Kjeldoran Knight gets +0/+2 until end of turn.
Ron Spencer1/1
Kjeldoran Phalanx
Creature — Human Soldier
First strike, banding
Richard Kane Ferguson2/5
Kjeldoran Royal Guard
Creature — Human Soldier
%T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
L. A. Williams2/5
Kjeldoran Skycaptain
Creature — Human Soldier
Flying, first strike, banding
Mark Poole2/2
Kjeldoran Skyknight
Creature — Human Knight
Flying, first strike, banding
Mark Poole1/1
Kjeldoran Warrior
Creature — Human Warrior
Banding
Mark Poole1/1
Lightning Blow
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Harold McNeill
Lost Order of Jarkeld
Creature — Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Andi Rusu1+*/1+*
Mercenaries
Creature — Human Mercenary
%3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Cornelius Brudi3/3
Order of the Sacred Torch
Creature — Human Knight
%T, Pay 1 life: Counter target black spell.
Ruth Thompson2/2
Order of the White Shield
Creature — Human Knight
Protection from black
%W: Order of the White Shield gains first strike until end of turn.
%W%W: Order of the White Shield gets +1/+0 until end of turn.
Ruth Thompson2/1
Prismatic Ward
Enchantment — Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
L. A. Williams
Rally
Instant
Blocking creatures get +1/+1 until end of turn.
Heather Hudson
Red Scarab
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Sandra Everingham
Sacred Boon
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Mike Raabe
Seraph
Creature — Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Christopher Rush4/4
Shield Bearer
Creature — Human Soldier
Banding
Dan Frazier0/3
Snow Hound
Creature — Dog
%1, %T: Return Snow Hound and target green or blue creature you control to their owner's hand.
Pat Morrissey1/1
Swords to Plowshares *
Instant
Exile target creature. Its controller gains life equal to its power.
Kaja Foglio
Warning
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Pat Morrissey
White Scarab
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Phil Foglio
Arnjlot's Ascent
Enchantment
Cumulative upkeep %U
%1: Target creature gains flying until end of turn.
Drew Tucker
Balduvian Conjurer
Creature — Human Wizard
%T: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Mark Tedin0/2
Balduvian Shaman
Creature — Human Cleric Shaman
%T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep %1."
Quinton Hoover1/1
Binding Grasp
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay %1%U.
You control enchanted creature.
Enchanted creature gets +0/+1.
Ruth Thompson
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Christopher Rush
Breath of Dreams
Enchantment
Cumulative upkeep %U
Green creatures have "Cumulative upkeep %1."
Phil Foglio
Clairvoyance
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Ken Meyer, Jr.
Counterspell *
Instant
Counter target spell.
L. A. Williams
Deflection
Instant
Change the target of target spell with a single target.
Mike Raabe
Dreams of the Dead
Enchantment
%1%U: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep %2." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Heather Hudson
Enervate
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
L. A. Williams
Errant Minion
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Harold McNeill
Essence Flare
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Richard Kane Ferguson
Force Void
Instant
Counter target spell unless its controller pays %1.
Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Glacial Wall
Creature — Wall
Defender
Dameon Willich0/7
Hydroblast
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Kaja Foglio
Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.
%3: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add %C.
Jeff A. Menges
Icy Prison
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays %3.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Anson Maddocks
Illusionary Forces
Creature — Illusion
Flying
Cumulative upkeep %U
Justin Hampton4/4
Illusionary Presence
Creature — Illusion
Cumulative upkeep %U
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
Kaja Foglio2/2
Illusionary Terrain
Enchantment
Cumulative upkeep %2
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Rob Alexander
Illusionary Wall
Creature — Illusion Wall
Defender, flying, first strike
Cumulative upkeep %U
Mark Poole7/4
Illusions of Grandeur
Enchantment
Cumulative upkeep %2
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Quinton Hoover
Infuse
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Randy Gallegos
Krovikan Sorcerer
Creature — Human Wizard
%T, Discard a nonblack card: Draw a card.
%T, Discard a black card: Draw two cards, then discard one of them.
Pat Morrissey1/1
Magus of the Unseen
Creature — Human Wizard
%1%U, %T: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Kaja Foglio1/1
Mesmeric Trance
Enchantment
Cumulative upkeep %1
%U, Discard a card: Draw a card.
Dan Frazier
Mistfolk
Creature — Illusion
%U: Counter target spell that targets Mistfolk.
Quinton Hoover1/2
Musician
Creature — Human Wizard
Cumulative upkeep %1
%T: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay %1 for each music counter on it," it gains that ability.
Drew Tucker1/3
Mystic Might
Enchantment — Aura
Enchant land you control
Cumulative upkeep %1%U
Enchanted land has "%T: Target creature gets +2/+2 until end of turn."
Nicola Leonard
Mystic Remora
Enchantment
Cumulative upkeep %1
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays %4.
Ken Meyer, Jr.
Phantasmal Mount
Creature — Illusion Horse
Flying
%T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Melissa A. Benson1/1
Polar Kraken
Creature — Kraken
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep — Sacrifice a land.
Mark Tedin11/11
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Liz Danforth
Power Sink *
Instant
Counter target spell unless its controller pays %X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Mark Poole
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Harold McNeill
Ray of Erasure
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Mike Raabe
Reality Twist
Enchantment
Cumulative upkeep %1%U%U
If tapped for mana, Plains produce %R, Swamps produce %G, Mountains produce %W, and Forests produce %B instead of any other type.
James Ernest
Sea Spirit
Creature — Elemental Spirit
%U: Sea Spirit gets +1/+0 until end of turn.
Rob Alexander2/3
Shyft
Creature — Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
Richard Thomas4/2
Sibilant Spirit
Creature — Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Ron Spencer5/6
Silver Erne
Creature — Bird
Flying, trample
Melissa A. Benson2/2
Sleight of Mind *
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Nicola Leonard
Snow Devil
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Ken Meyer, Jr.
Snowfall
Enchantment
Cumulative upkeep %U
Whenever an Island is tapped for mana, its controller may add an additional %U. If that Island is snow, its controller may add an additional %U%U instead. Spend this mana only to pay cumulative upkeep costs.
Phil Foglio
Soldevi Machinist
Creature — Human Wizard Artificer
%T: Add %C%C. Spend this mana only to activate abilities of artifacts.
Jeff A. Menges1/1
Soul Barrier
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay %2.
Harold McNeill
Thunder Wall
Creature — Wall
Defender
Flying
%U: Thunder Wall gets +1/+1 until end of turn.
Richard Thomas0/2
Updraft
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
L. A. Williams
Wind Spirit
Creature — Elemental Spirit
Flying
Menace
Kaja Foglio3/2
Winter's Chill
Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay %1 or %2. If that player doesn't, destroy that creature at end of combat. If that player pays only %1, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Edward P. Beard, Jr.
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
Christopher Rush
Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Mike Raabe
Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Liz Danforth
Zuran Enchanter
Creature — Human Wizard
%2%B, %T: Target player discards a card. Activate only during your turn.
Douglas Shuler1/1
Zuran Spellcaster
Creature — Human Wizard
%T: Zuran Spellcaster deals 1 damage to any target.
Edward P. Beard, Jr.1/1
Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Ruth Thompson2/3
Ashen Ghoul
Creature — Zombie
Haste
%B: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Ron Spencer3/1
Brine Shaman
Creature — Human Cleric Shaman
%T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
%1%U%U, Sacrifice a creature: Counter target creature spell.
Cornelius Brudi1/1
Burnt Offering
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of %B and/or %R, where X is the sacrificed creature's mana value.
Daniel Gelon
Cloak of Confusion
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Margaret Organ-Kean
Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay %1%B. If the player does, untap that creature.
Randy Gallegos
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
Drew Tucker
Dark Ritual *
Instant
Add %B%B%B.
Justin Hampton
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Rob Alexander
Dread Wight
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "%4: Remove a paralyzation counter from this creature."
Daniel Gelon3/4
Drift of the Dead
Creature — Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Brian Snoddy*/*
Fear *
Enchantment — Aura
Enchant creature
Enchanted creature has fear.
Rick Emond
Flow of Maggots
Creature — Insect
Cumulative upkeep %1
Flow of Maggots can't be blocked by non-Wall creatures.
Ron Spencer2/2
Foul Familiar
Creature — Spirit
Foul Familiar can't block.
%B, Pay 1 life: Return Foul Familiar to its owner's hand.
Anson Maddocks3/1
Gangrenous Zombies
Creature — Zombie
%T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Brian Snoddy2/2
Gaze of Pain
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Anson Maddocks
Gravebind
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Drew Tucker
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Nene Thomas
Hoar Shade
Creature — Shade
%B: Hoar Shade gets +1/+1 until end of turn.
Richard Thomas1/2
Howl from Beyond *
Instant
Target creature gets +X/+0 until end of turn.
Mark Poole
Hyalopterous Lemure
Creature — Spirit
%0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Richard Thomas4/3
Icequake
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Richard Kane Ferguson
Infernal Darkness
Enchantment
Cumulative upkeep — Pay %B and 1 life.
If a land is tapped for mana, it produces %B instead of any other type.
Phil Foglio
Infernal Denizen
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.
%T: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
Drew Tucker5/7
Kjeldoran Dead
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
%B: Regenerate Kjeldoran Dead.
Melissa A. Benson3/1
Knight of Stromgald
Creature — Human Knight
Protection from white
%B: Knight of Stromgald gains first strike until end of turn.
%B%B: Knight of Stromgald gets +1/+0 until end of turn.
Mark Poole2/1
Krovikan Elementalist
Creature — Human Wizard
%2%R: Target creature gets +1/+0 until end of turn.
%U%U: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Douglas Shuler1/1
Krovikan Fetish
Enchantment — Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Heather Hudson
Krovikan Vampire
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Quinton Hoover3/3
Legions of Lim-Dûl
Creature — Zombie
Snow swampwalk
Anson Maddocks2/3
Leshrac's Rite
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk.
Richard Thomas
Leshrac's Sigil
Enchantment
Whenever an opponent casts a green spell, you may pay %B%B. If you do, look at that player's hand and choose a card from it. The player discards that card.
%B%B: Return Leshrac's Sigil to its owner's hand.
Drew Tucker
Lim-Dûl's Cohort
Creature — Zombie
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Douglas Shuler2/3
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay %B or %3.
Liz Danforth
Mind Ravel
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Liz Danforth
Mind Whip
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay %3. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Drew Tucker
Minion of Leshrac
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
%T: Destroy target creature or land.
L. A. Williams5/5
Minion of Tevesh Szat
Creature — Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay %B%B.
%T: Target creature gets +3/-2 until end of turn.
Julie Baroh4/4
Mole Worms
Creature — Worm
You may choose not to untap Mole Worms during your untap step.
%T: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
Daniel Gelon1/1
Moor Fiend
Creature — Horror
Swampwalk
Anson Maddocks3/3
Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Mark Tedin
Norritt
Creature — Imp
%T: Untap target blue creature.
%T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Mike Raabe1/1
Oath of Lim-Dûl
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)
%B%B: Draw a card.
Douglas Shuler
Pestilence Rats
Creature — Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Jeff A. Menges*/3
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Cornelius Brudi
Seizures
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays %3.
Julie Baroh
Songs of the Damned
Instant
Add %B for each creature card in your graveyard.
Pete Venters
Soul Burn
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of %B spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Rob Alexander
Soul Kiss
Enchantment — Aura
Enchant creature
%B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Nicola Leonard
Spoils of Evil
Instant
For each artifact or creature card in target opponent's graveyard, add %C and you gain 1 life.
Quinton Hoover
Spoils of War
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
Pete Venters
Stench of Evil
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay %2.
Mark Tedin
Stromgald Cabal
Creature — Human Knight
%T, Pay 1 life: Counter target white spell.
Anson Maddocks2/2
Touch of Death
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Melissa A. Benson
Withering Wisps
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
%B: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Nene Thomas
Aggression
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Rick Emond
Anarchy
Sorcery
Destroy all white permanents.
Phil Foglio
Avalanche
Sorcery
Destroy X target snow lands.
Brian Snoddy
Balduvian Barbarians
Creature — Human Barbarian
Mark Poole3/2
Balduvian Hydra
Creature — Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
%R%R%R: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
Melissa A. Benson0/1
Barbarian Guides
Creature — Human Barbarian
%2%R, %T: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
Richard Thomas1/2
Battle Frenzy
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Brian Snoddy
Bone Shaman
Creature — Giant Shaman
%B: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Anson Maddocks3/3
Brand of Ill Omen
Enchantment — Aura
Enchant creature
Cumulative upkeep %R
Enchanted creature's controller can't cast creature spells.
Rob Alexander
Chaos Lord
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
Brian Snoddy7/7
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional %R. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Drew Tucker
Conquer
Enchantment — Aura
Enchant land
You control enchanted land.
Randy Gallegos
Curse of Marit Lage
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
Amy Weber
Dwarven Armory
Enchantment
%2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Richard Thomas
Errantry
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
L. A. Williams
Flame Spirit
Creature — Elemental Spirit
%R: Flame Spirit gets +1/+0 until end of turn.
Justin Hampton2/3
Flare
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Drew Tucker
Game of Chaos
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Drew Tucker
Glacial Crevasses
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Mike Raabe
Goblin Mutant
Creature — Goblin Mutant
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
Daniel Gelon5/3
Goblin Sappers
Creature — Goblin
%R%R, %T: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
%R%R%R%R, %T: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Jeff A. Menges1/1
Goblin Ski Patrol
Creature — Goblin
%1%R: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Mark Poole1/1
Goblin Snowman
Creature — Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
%T: Goblin Snowman deals 1 damage to target creature it's blocking.
Daniel Gelon1/1
Grizzled Wolverine
Creature — Wolverine
%R: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
Cornelius Brudi2/2
Imposing Visage
Enchantment — Aura
Enchant creature
Enchanted creature has menace.
Phil Foglio
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Mark Poole
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Richard Thomas
Karplusan Giant
Creature — Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
Daniel Gelon3/3
Karplusan Yeti
Creature — Yeti
%T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
Quinton Hoover3/3
Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Tom Wänerstrand
Márton Stromgald
Legendary Creature — Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Mark Poole1/1
Melee
Instant
Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Dameon Willich
Melting
Enchantment
All lands are no longer snow.
Randy Gallegos
Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Rick Emond
Mountain Goat
Creature — Goat
Mountainwalk
Cornelius Brudi1/1
Mudslide
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay %2 for each creature chosen this way. If the player does, untap those creatures.
Brian Snoddy
Orcish Cannoneers
Creature — Orc Warrior
%T: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
Dan Frazier1/3
Orcish Conscripts
Creature — Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
Douglas Shuler2/2
Orcish Farmer
Creature — Orc
%T: Target land becomes a Swamp until its controller's next untap step.
Dan Frazier2/2
Orcish Healer
Creature — Orc Cleric
%R%R, %T: Target creature can't be regenerated this turn.
%B%B%R, %T: Regenerate target black or green creature.
%R%G%G, %T: Regenerate target black or green creature.
Quinton Hoover1/1
Orcish Librarian
Creature — Orc
%R, %T: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Phil Foglio1/1
Orcish Lumberjack
Creature — Orc
%T, Sacrifice a Forest: Add three mana in any combination of %R and/or %G.
Dan Frazier1/1
Orcish Squatters
Creature — Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Richard Kane Ferguson2/3
Panic
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Mike Kimble
Pyroblast
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Kaja Foglio
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Pat Morrissey
Sabretooth Tiger
Creature — Cat
First strike
Melissa A. Benson2/1
Shatter *
Instant
Destroy target artifact.
Bryon Wackwitz
Stone Rain *
Sorcery
Destroy target land.
Kaja Foglio
Stone Spirit
Creature — Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
Jeff A. Menges4/3
Stonehands
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
%R: Enchanted creature gets +1/+0 until end of turn.
Dan Frazier
Tor Giant
Creature — Giant
Douglas Shuler3/3
Total War
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Drew Tucker
Vertigo
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Drew Tucker
Wall of Lava
Creature — Wall
Defender
%R: Wall of Lava gets +1/+1 until end of turn.
Pete Venters1/3
Word of Blasting
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Ken Meyer, Jr.
Aurochs
Creature — Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Ken Meyer, Jr.2/3
Balduvian Bears
Creature — Bear
Quinton Hoover2/2
Blizzard
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep %2
Creatures with flying don't untap during their controllers' untap steps.
Anson Maddocks
Brown Ouphe
Creature — Ouphe
%1%G, %T: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Daniel Gelon1/1
Chub Toad
Creature — Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Daniel Gelon1/1
Dire Wolves
Creature — Wolf
Dire Wolves has banding as long as you control a Plains.
Ron Spencer2/2
Earthlore
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Drew Tucker
Elder Druid
Creature — Elf Cleric Druid
%3%G, %T: You may tap or untap target artifact, creature, or land.
Richard Kane Ferguson2/2
Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
Rick Emond
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Julie Baroh
Folk of the Pines
Creature — Dryad
%1%G: Folk of the Pines gets +1/+0 until end of turn.
Nene Thomas && Catherine Buck2/5
Forbidden Lore
Enchantment — Aura
Enchant land
Enchanted land has "%T: Target creature gets +2/+1 until end of turn."
Christopher Rush
Forgotten Lore
Sorcery
Target opponent chooses a card in your graveyard. You may pay %G. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Harold McNeill
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Margaret Organ-Kean
Freyalise Supplicant
Creature — Human Cleric
%T, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
Douglas Shuler && Liz Danforth1/1
Freyalise's Charm
Enchantment
Whenever an opponent casts a black spell, you may pay %G%G. If you do, you draw a card.
%G%G: Return Freyalise's Charm to its owner's hand.
Margaret Organ-Kean
Freyalise's Winds
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Mark Tedin
Fyndhorn Brownie
Creature — Ouphe
%2%G, %T: Untap target creature.
Richard Thomas1/1
Fyndhorn Elder
Creature — Elf Druid
%T: Add %G%G.
Christopher Rush1/1
Fyndhorn Elves
Creature — Elf Druid
%T: Add %G.
Justin Hampton1/1
Fyndhorn Pollen
Enchantment
Cumulative upkeep %1
All creatures get -1/-0.
%1%G: All creatures get -1/-0 until end of turn.
Phil Foglio
Giant Growth *
Instant
Target creature gets +3/+3 until end of turn.
L. A. Williams
Gorilla Pack
Creature — Ape
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
Anthony S. Waters3/3
Hot Springs
Enchantment — Aura
Enchant land you control
Enchanted land has "%T: Prevent the next 1 damage that would be dealt to any target this turn."
Nicola Leonard
Hurricane *
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Cornelius Brudi
Johtull Wurm
Creature — Wurm
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Daniel Gelon6/6
Juniper Order Druid
Creature — Human Cleric Druid
%T: Untap target land.
Jeff A. Menges1/1
Lhurgoyf
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Pete Venters*/1+*
Lure *
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Phil Foglio
Maddening Wind
Enchantment — Aura
Enchant creature
Cumulative upkeep %G
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Dameon Willich
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Rick Emond
Pale Bears
Creature — Bear
Islandwalk
Anthony S. Waters2/2
Pygmy Allosaurus
Creature — Dinosaur
Swampwalk
Anson Maddocks2/2
Pyknite
Creature — Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Edward P. Beard, Jr.1/1
Regeneration *
Enchantment — Aura
Enchant creature
%G: Regenerate enchanted creature.
Justin Hampton
Rime Dryad
Creature — Dryad
Snow forestwalk
Heather Hudson1/2
Ritual of Subdual
Enchantment
Cumulative upkeep %2
If a land is tapped for mana, it produces colorless mana instead of any other type.
Justin Hampton
Scaled Wurm
Creature — Wurm
Daniel Gelon7/6
Shambling Strider
Creature — Yeti
%R%G: Shambling Strider gets +1/-1 until end of turn.
Douglas Shuler5/5
Snowblind
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Douglas Shuler
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Jeff A. Menges
Stunted Growth
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Nene Thomas
Tarpan
Creature — Horse
When Tarpan dies, you gain 1 life.
Margaret Organ-Kean1/1
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Ken Meyer, Jr.
Thoughtleech
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Mark Tedin
Tinder Wall
Creature — Plant Wall
Defender
Sacrifice Tinder Wall: Add %R%R.
%R, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
Rick Emond0/3
Touch of Vitae
Instant
Until end of turn, target creature gains haste and "%0: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
L. A. Williams
Trailblazer
Instant
Target creature can't be blocked this turn.
Julie Baroh
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
L. A. Williams
Wall of Pine Needles
Creature — Plant Wall
Defender
%G: Regenerate Wall of Pine Needles.
Brian Snoddy3/3
Whiteout
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Nene Thomas
Wiitigo
Creature — Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Melissa A. Benson0/0
Wild Growth *
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional %G.
Mike Raabe
Woolly Mammoths
Creature — Elephant
Woolly Mammoths has trample as long as you control a snow land.
Dan Frazier3/2
Woolly Spider
Creature — Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Daniel Gelon2/3
Yavimaya Gnats
Creature — Insect
Flying
%G: Regenerate Yavimaya Gnats.
Dan Frazier0/1
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Melissa A. Benson
Centaur Archer
Creature — Centaur Archer
%T: Centaur Archer deals 1 damage to target creature with flying.
Melissa A. Benson3/2
Chromatic Armor
Enchantment — Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
%X: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Mark Poole
Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Anthony S. Waters
Earthlink
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay %2.
Whenever a creature dies, that creature's controller sacrifices a land.
Richard Kane Ferguson
Elemental Augury
Enchantment
%3: Look at the top three cards of target player's library, then put them back in any order.
Anthony S. Waters
Essence Vortex
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Margaret Organ-Kean
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Melissa A. Benson
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Dan Frazier
Flooded Woodlands
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Kaja Foglio
Fumarole
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Drew Tucker
Ghostly Flame
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Randy Gallegos
Giant Trap Door Spider
Creature — Spider
%1%R%G, %T: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
Heather Hudson2/3
Glaciers
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay %W%U.
All Mountains are Plains.
Mark Tedin
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Richard Kane Ferguson
Kjeldoran Frostbeast
Creature — Elemental Beast
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
Mark Poole2/4
Merieke Ri Berit
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
%T: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Heather Hudson1/1
Monsoon
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
Nene Thomas
Mountain Titan
Creature — Giant
%1%R%R: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
Melissa A. Benson2/2
Reclamation
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Dameon Willich
Skeleton Ship
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
%T: Put a -1/-1 counter on target creature.
Amy Weber && Tom Wänerstrand0/3
Spectral Shield
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Margaret Organ-Kean
Storm Spirit
Creature — Elemental Spirit
Flying
%T: Storm Spirit deals 2 damage to target creature.
Pete Venters3/3
Stormbind
Enchantment
%2, Discard a card at random: Stormbind deals 2 damage to any target.
Nene Thomas && Phillip Mosness
Wings of Aesthir
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Edward P. Beard, Jr.
Adarkar Sentinel
Artifact Creature — Soldier
%1: Adarkar Sentinel gets +0/+1 until end of turn.
Melissa A. Benson3/3
Aegis of the Meek
Artifact
%1, %T: Target 1/1 creature gets +1/+2 until end of turn.
L. A. Williams
Amulet of Quoz
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
%T, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Dan Frazier
Arcum's Sleigh
Artifact
%2, %T: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Tom Wänerstrand
Arcum's Weathervane
Artifact
%2, %T: Target snow land is no longer snow.
%2, %T: Target nonsnow basic land becomes snow.
Tom Wänerstrand
Arcum's Whistle
Artifact
%3, %T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay %X, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Quinton Hoover
Barbed Sextant
Artifact
%1, %T, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Amy Weber
Baton of Morale
Artifact
%2: Target creature gains banding until end of turn.
Douglas Shuler
Celestial Sword
Artifact
%3, %T: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Amy Weber
Crown of the Ages
Artifact
%4, %T: Attach target Aura attached to a creature to another creature.
Dan Frazier
Despotic Scepter
Artifact
%T: Destroy target permanent you own. It can't be regenerated.
Richard Thomas
Elkin Bottle
Artifact
%3, %T: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Quinton Hoover
Fyndhorn Bow
Artifact
%3, %T: Target creature gains first strike until end of turn.
Rob Alexander
Goblin Lyre
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Mike Kimble
Hematite Talisman
Artifact
Whenever a player casts a red spell, you may pay %3. If you do, untap target permanent.
L. A. Williams
Ice Cauldron
Artifact
%X, %T: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
%T, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Dan Frazier
Icy Manipulator *
Artifact
%1, %T: Tap target artifact, creature, or land.
Amy Weber
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
%3: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
Harold McNeill
Jester's Cap
Artifact
%2, %T, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
Dan Frazier
Jester's Mask
Artifact
Jester's Mask enters the battlefield tapped.
%1, %T, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
Dan Frazier
Jeweled Amulet
Artifact
%1, %T: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.
%T, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
Dan Frazier
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay %3. If you do, untap target permanent.
Amy Weber
Malachite Talisman
Artifact
Whenever a player casts a green spell, you may pay %3. If you do, untap target permanent.
Christopher Rush
Nacre Talisman
Artifact
Whenever a player casts a white spell, you may pay %3. If you do, untap target permanent.
Mark Tedin
Naked Singularity
Artifact
Cumulative upkeep %3
If tapped for mana, Plains produce %R, Islands produce %G, Swamps produce %W, Mountains produce %U, and Forests produce %B instead of any other type.
Mark Tedin
Onyx Talisman
Artifact
Whenever a player casts a black spell, you may pay %3. If you do, untap target permanent.
Sandra Everingham
Pentagram of the Ages
Artifact
%4, %T: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Douglas Shuler
Pit Trap
Artifact
%2, %T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Anson Maddocks
Runed Arch
Artifact
Runed Arch enters the battlefield tapped.
%X, %T, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
Phil Foglio
Shield of the Ages
Artifact
%2: Prevent the next 1 damage that would be dealt to you this turn.
Anson Maddocks
Skull Catapult
Artifact
%1, %T, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Bryon Wackwitz
Snow Fortress
Artifact Creature — Wall
Defender
%1: Snow Fortress gets +1/+0 until end of turn.
%1: Snow Fortress gets +0/+1 until end of turn.
%3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Jeff A. Menges0/4
Soldevi Golem
Artifact Creature — Golem
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Anson Maddocks5/3
Soldevi Simulacrum
Artifact Creature — Soldier
Cumulative upkeep %1
%1: Soldevi Simulacrum gets +1/+0 until end of turn.
Dan Frazier2/4
Staff of the Ages
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Daniel Gelon
Sunstone
Artifact
%2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Phil Foglio
Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
%1, %T, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Amy Weber
Urza's Bauble
Artifact
%T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Christopher Rush
Vexing Arcanix
Artifact
%3, %T: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
Randy Gallegos
Vibrating Sphere
Artifact
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
Richard Thomas
Walking Wall
Artifact Creature — Wall
Defender
%3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Anthony S. Waters0/6
Wall of Shields
Artifact Creature — Wall
Defender
Banding
Randy Gallegos0/4
War Chariot
Artifact
%3, %T: Target creature gains trample until end of turn.
Dameon Willich
Whalebone Glider
Artifact
%2, %T: Target creature with power 3 or less gains flying until end of turn.
Amy Weber
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
Sandra Everingham
Adarkar Wastes
Land
%T: Add %C.
%T: Add %W or %U. Adarkar Wastes deals 1 damage to you.
Mike Raabe
Brushland
Land
%T: Add %C.
%T: Add %G or %W. Brushland deals 1 damage to you.
Bryon Wackwitz
Glacial Chasm
Land
Cumulative upkeep — Pay 2 life.
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Liz Danforth
Halls of Mist
Land
Cumulative upkeep %1
Creatures that attacked during their controller's last turn can't attack.
Mark Poole
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
%T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Jeff A. Menges
Karplusan Forest
Land
%T: Add %C.
%T: Add %R or %G. Karplusan Forest deals 1 damage to you.
Nicola Leonard
Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
%T: Add %W or %U. Put a depletion counter on Land Cap.
L. A. Williams
Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
%T: Add %B or %R. Put a depletion counter on Lava Tubes.
Bryon Wackwitz
River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
%T: Add %U or %B. Put a depletion counter on River Delta.
Sandra Everingham
Sulfurous Springs
Land
%T: Add %C.
%T: Add %B or %R. Sulfurous Springs deals 1 damage to you.
Phil Foglio
Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
%T: Add %R or %G. Put a depletion counter on Timberline Ridge.
Jeff A. Menges
Underground River
Land
%T: Add %C.
%T: Add %U or %B. Underground River deals 1 damage to you.
Nene Thomas
Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
%T: Add %G or %W. Put a depletion counter on Veldt.
Bryon Wackwitz
Snow-Covered Plains
Basic Snow Land — Plains
Christopher Rush
Plains *
Basic Land — Plains
Christopher Rush
Plains *
Basic Land — Plains
Christopher Rush
Plains *
Basic Land — Plains
Christopher Rush
Snow-Covered Island
Basic Snow Land — Island
Anson Maddocks
Island *
Basic Land — Island
Anson Maddocks
Island *
Basic Land — Island
Anson Maddocks
Island *
Basic Land — Island
Anson Maddocks
Snow-Covered Swamp
Basic Snow Land — Swamp
Douglas Shuler
Swamp *
Basic Land — Swamp
Douglas Shuler
Swamp *
Basic Land — Swamp
Douglas Shuler
Swamp *
Basic Land — Swamp
Douglas Shuler
Snow-Covered Mountain
Basic Snow Land — Mountain
Tom Wänerstrand
Mountain *
Basic Land — Mountain
Tom Wänerstrand
Mountain *
Basic Land — Mountain
Tom Wänerstrand
Mountain *
Basic Land — Mountain
Tom Wänerstrand
Snow-Covered Forest
Basic Snow Land — Forest
Pat Morrissey
Forest *
Basic Land — Forest
Pat Morrissey
Forest *
Basic Land — Forest
Pat Morrissey
Forest *
Basic Land — Forest
Pat Morrissey