Sortie officielle : Le 25 novembre 2016
—86 cartes
• 86 rééditions
Liste des cartes avec textes
Chaotic Aether
Phenomenon
When youn encounter Chaotic Aether, each blank roll of the planar die is a %H until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
#1 Dan Scott
Interplanar Tunnel
Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
#2 Chuck Lukacs
Morphic Tide
Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents he or she owns into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantments cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
#3 Brandon Kitkouski
Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
#4 Jason Felix
Planewide Disaster
Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
#5 Dave Kendall
Reality Shaping
Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
#6 Dan Scott
Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
#7 Gabor Szikszai
Time Distortion
Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
#8 rk post
Academy at Tolaria West
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.

When you roll %H, discard your hand.
#9 James Paick
The Aether Flues
Plane — Iquantana
When you planeswalk to The Aether Flues or at the beginning of your upkeep you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlfield then shuffle all other cards revealed this way into your library.

Whenever you roll %H , you may put a creature card from your hand onto the battlefield.
#10 Jason A. Engle
Agyrem
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll %H, creatures can't attack you until a player planeswalks.
#11 Todd Lockwood
Akoum
Plane — Zendikar
Players may cast enchantments cards as though they had flash.

Whenever you roll %H, destroy target creature that isn't enchanted.
#12 Rob Alexander
Aretopolis
Plane — Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll %H, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
#13 Christopher Moeller
Astral Arena
Plane — Kolbathan
No more than one creature can attack each combat.
No more than one creature can block each combat.

Whenever you roll %H, Astral Arena deals 2 damage to each creature.
#14 Sam Burley
Bant
Plane — Alara
All creatures have exalted.

Whenever you roll %H, put a divinity counter on target green, white, or blue creature. That creature has indestructible as long as it has a divinity counter on it.

#15 Michael Komarck
Bloodhill Bastion
Plane — Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll %H, exile target nontoken creature you control, then return it to the battlefield under your control.
#16 Mark Hyzer
Celestine Reef *
Plane — Luvion
Creatures without flying or islandwalk can't attack.

Whenever you roll %H, until a player planeswalks, you can't loose the game and your opponents can't win the game.
#17 Donato Giancola
Cliffside Market
Plane — Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll %H, exchange control of two target permanents that share a type.
#18 Matt Stewart
The Dark Barony
Plane — Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll %H, each opponent discards a card.
#19 Pete Venters
Edge of Malacol
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll %H, untap each creature you control.
#20 Goran Josic
Eloren Wilds
Plane — Shandalar
Whenever a players taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever you roll %H, target player can't cast spells until a player planeswalks.
#21 Darrell Riche
The Eon Fog
Plane — Equilor
Players skip their untap steps.

Whenever you roll %H, untap all permanents you control.
#22 Jaime Jones
Feeding Grounds
Plane — Muraganda
Red spells cost %1 less to cast.
Green spells cost %1 less to cast.

Whenever you roll %H, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
#23 Matt Stewart
Fields of Summer
Plane — Moag
Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll %H, you may gain 10 life.
#24 Daniel Ljunggren
The Fourth Sphere
Plane — Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll %H, put a 2/2 black Zombie creature token onto the battlefield.
#25 Dave Kendall
Furnace Layer
Plane — New Phyrexia
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll %H, you may destry target nonland permanent.
#26 Kekai Kotaki
Gavony
Plane — Innistrad
All creatures have vigilance.

Whenever you roll %H, creatures you control gain indestructible until end of turn.
#27 Dave Kendall
Glen Elendra
Plane — Lorwynn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll %H, gain control of target creature you own.
#28 Omar Rayyan
Glimmervoid Basin
Plane — Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll %H, chose target creature. Each player except that creature's controller puts a token onto the battlefield that's a copy of that creature.
#29 Lars Grant-West
Goldmeadow
Plane — Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll %H, create a 0/1 white Goat creature token.
#30 Warren Mahy
Grand Ossuary
Plane — Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.

Whenever you roll %H, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
#31 Kekai Kotaki
The Great Forest
Plane — Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll %H, creatures you control get +0/+2 and gain trample until end of turn.
#32 Howard Lyon
Grixis
Plane — Alara
Blue, black, and/or red creatures cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll %H, put target creature card from a graveyard onto the battlefield under your control.
#33 Nils Hamm
Grove of the Dreampods
Plane — Fabacin
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order.

Whenever you roll %H, return target creature card from your graveyard to the battlefield.
#34 Erica Yang
Hedron Fields of Agadeem
Plane — Zendikar
Creatures with power 7 or greater can't attack or block.

Whenever you roll %H, put onto the battlefield a 7/7 colorless Eldrazi creature tokens with Annihilator 1.
#35 Vincent Proce
The Hippodrome
Plane — Segovia
All creatures get -5/-0

Whenever you roll %H, you may destory target creature if its power is 0 or less.
#36 Steve Argyle
Horizon Boughs *
Plane — Pyrulea
All permanents untap during each player's untap step.

Whenever you roll %H, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
#37 Jean-Sébastien Rossbach
Immersturm
Plane — Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

Whenever you roll %H, exile target creature, then return it to the battlefield under its owner's control.
#38 Raymond Swanland
Isle of Vesuva
Plane — Dominaria
Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.

Whenever you roll %H, destroy target creature and all other creatures with the same name as that creature.
#39 Zoltan Boros && Gabor Szikszai
Izzet Steam Maze
Plane — Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll %H, instant or sorcery spells you cast this turn cost %3 less to cast.
#40 Franz Vohwinkel
Jund
Plane — Alara
Whenever a player casts a black, red, or green creature spell, it gains devour 5.

Whenever you roll %H, create two 1/1 red Goblin creature tokens.
#41 Aleksi Briclot
Kessig
Plane — Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll %H, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
#42 Adam Paquette
Kharasha Foothills
Plane — Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll %H, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
#43 Trevor Claxton
Kilnspire District
Plane — Ravnica
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add %R for each charge counter on it.

Whenever you roll %H, you may pay %X. If you do, Kilnspire District deals X damage to any target.
#44 John Avon
Krosa
Plane — Dominaria
All creatures get +2/+2.

Whenever you roll %H, you may add %W%U%B%R%G.
#45 Steven Belledin
Lair of the Ashen Idol
Plane — Azgol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll %H, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.
#46 Philip Straub
Lethe Lake
Plane — Arkhos
At the beginning of your upkeep put, the top 10 cards of your library into your graveyard.

Whenever you roll %H, target player puts the top ten cards of their library into their graveyard.
#47 Chris J. Anderson
Llanowar
Plane — Dominaria
All creatures have "%T: Add %G%G."

Whenever you roll %H, untap all creatures you control.
#48 Kev Walker
The Maelstrom
Plane — Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll %H, return target permanent card from your graveyard to the battlefield.
#49 James Paick
Minamo
Plane — Kamigawa
Whenever a player casts a spell, that player may draw a card.

Whenever you roll %H, each player may return a blue card from their graveyard to their hand.
#50 Charles Urbach
Mirrored Depths *
Plane — Karsus
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Whenever you roll %H, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
#51 Chippy
Mount Keralia
Plane — Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll %H, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
#52 Franz Vohwinkel
Murasa
Plane — Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.

Whenever you roll %H, target land becomes a 4/4 creature that's still a land.
#53 Jung Park
Naar Isle
Plane — Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll %H, Naar Isle deals 3 damage to target player.
#54 Mark Zug
Naya
Plane — Alara
You may play any number of lands on each of your turns.

Whenever you roll %H, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
#55 Zoltan Boros && Gabor Szikszai
Nephalia
Plane — Innistrad
At the beginning of your end step, put the seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll %H, return target card from your graveyard to your hand.
#56 Daniel Ljunggren
Norn's Dominion
Plane — New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll %H, you may put a fate counter on target permanent..
#57 Igor Kieryluk
Onakke Catacomb
Plane — Shandalar
All creatures are black and have deathtouch.

Whenever you roll %H, creatures you control get +1/+0 and gain first strike until end of turn.
#58 Nic Klein
Orochi Colony
Plane — Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll %H, target creature can't be blocked this turn.
#59 Charles Urbach
Orzhova
Plane — Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.

Whenever you roll %H, for each opponent, exile up to one target creature card from that player's graveyard.
#60 Charles Urbach
Otaria
Plane — Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost.

Whenever you roll %H, take an extra turn after this one.
#61 Charles Urbach
Panopticon
Plane — Mirrodin
When you planeswalk to Panopticon draw a card.
At the beginning of your draw step, draw an additional card.

Whenever you roll %H, you may draw a card.
#62 John Avon
Pools of Becoming
Plane — Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll %H, reveal the top three cards of your planar deck. Each of the revealed cards %H abilities trigger. The put the revealed cards on the bottom of your planar deck in any order.
#63 Jason Chan
Prahv
Plane — Ravnica
If you cast a spell this turn, you can't attack with creatures.
If you attacked with creatures this turn, you can't cast spells.

Whenever you roll %H, you gain life equal to the number of cards in your hand.
#64 Drew Baker
Quicksilver Sea
Plane — Mirrodin
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4.

Whenever you roll %H, reveal the top card of your library. You may play it without paying its mana cost.
#65 Charles Urbach
Raven's Run
Plane — Shadowmoor
All creatures have wither.

Whenever you roll %H, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#66 Omar Rayyan
Sanctum of Serra
Plane — Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll %H, you may have your life total become 20.
#67 Rob Alexander
Sea of Sand
Plane — Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll %H, put target permanent on top of its owner's library.
#68 Jim Nelson
Selesnya Loft Gardens
Plane — Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever you roll %H, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
#69 Martina Pilcerova
Shiv
Plane — Dominaria
All creatures have "%R: This creature gets +1/+0 until end of turn."

Whenever you roll %H, put a 5/5 red dragon creature token with flying onto the battlefield.
#70 rk post
Skybreen
Plane — Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.

Whenever you roll %H, target player loses life equal to the number of cards in their hand.
#71 Wayne England
Sokenzan
Plane — Kamigawa
All creatures get +1/+1 and have haste.

Whenever you roll %H, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
#72 Brian Snoddy
Stairs to Infinity *
Plane — Xerex
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.

Whenever you roll %H, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
#73 Steven Belledin
Stensia
Plane — Innistrad
Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it.

Whenever you roll %H, each creature you control gains "%T: This creature deals 1 damage to target player" until end of turn.
#74 Vincent Proce
Stronghold Furnace
Plane — Rath
Whenever a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Whenever you roll %H, Stronghold Furnace deals 1 damage to any target.
#75 Jim Pavelec
Takenuma
Plane — Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.

Whenver you roll %H, return target creature you control to its owner's hand.
#76 Cliff Childs
Talon Gates
Plane — Dominaria
Any time you could play a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)
#77 Chippy
Tazeem *
Plane — Zendikar
Creatures can't block

Whenever you roll %H, draw a card for each land you control.
#78 Vincent Proce
Tember City *
Plane — Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever you roll %H, each other player sacrifices a nonland permanent.
#79 Ben Thompson
Trail of the Mage-Rings
Plane — Vryn
Instant and sorcery spells have rebound.

Whenever you roll %H, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.
#80 Vincent Proce
Truga Jungle
Plane — Ergamon
All lands have "%T: Add one mana of any color."

Whenever you roll %H, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
#81 Jim Nelson
Turri Island
Plane — Ir
Creature spells cost %2 less to cast.

Whenever you roll %H, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
#82 Raymond Swanland
Undercity Reaches
Plane — Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll %H, you have no maximum hand size for the rest of the game.
#83 Stephan Martiniere
Velis Vel
Plane — Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.

Whenever you roll %H, target creature gains all creature types until end of turn.
#84 Terese Nielsen
Windriddle Palaces
Plane — Belenon
Players play with the top card of their libraries revealed.
You may play the top card of any player's library.

Whenever you roll %H, each player puts the top card of their library into their graveyard.
#85 Kekai Kotaki
The Zephyr Maze
Plane — Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.

Whenever you roll %H, target creature gains flying until end of turn.
#86 rk post